![]() File sizes look to be mostly identical, so maybe it won't matter on PC which model you modify, so long as you change it in both places. For characters, there are two separate versions: /assets/characters/ for racing and /assets/frontend/ for when in the menus.OCT files are the model, texture and animation data.a focuses on requirements to complete challenges Should the files need to be compiled, LUA 5.1.4 binaries can be found here, under the Tools/Executables section. Instructions on how to execute the decompiler are on the Unluac web page. This requires the Java Runtime Environment to work. It will then create a zip with all the files and folders inside of the inputfolder. To use it install the newest python3 and then run it using python why.py. To fix that issue, pack the zip using this tool. ![]() No special tools are needed to open them, however they do have a special chunk that will not allow them to be modified. All UI/HUD stuff is done with Adobe Flash (SWF files) and can be edited easily.Īll files are individually packed into semi-standard. Most of the scripts are uncompiled, but the core/system/engine scripts are compiled. These versions were developed by Avalance Software, who also developed Cars 3: Driven to Win.Īll activities, races, entities and so on are scripted through LUA. For the purposes of this wiki, only the PC and Xbox 360 versions will be researched. It is available for Macintosh (Mac), Microsoft Windows (PC), Nintendo DS, Nintendo 3DS, PlayStation 3, PlayStation Portable (PSP), Wii, iOS and Xbox 360.
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